Changelog
Changelog
Version 1.1
Added
- Specular scale for mesh and sprite lights.
Fixed
- Fixed incorrect distance calculation for spot light fade mask.
- Various small non-critical fixes.
Changed
- Shortened the distance at which mesh lights and flares collapse vertices, improved performance a bit.
- Switched from Blinn-Phong to approximate GGX specular: cheaper and more native-looking.
- Specular highlights are enabled by default.
- Default Specular value is now 1 and clamped to 1 (matching Unreal).
Version 1.02
Added
- Added a parameter to control fog intensity for all distant lights in the manager.
- Added Blueprint functions for runtime fog control.

Version 1.0
- Initial realese.
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