Changelog
Changelog
Version 1.31
Fixed
- Fixed a crash that occurred when creating static cables.
Version 1.3
Added
- Blueprint API.
- Cable generation modes, allowing cable creation with dynamic, user-defined virtual sockets per actor.
- Cable material selection modes and manual cable materials list for each cable. Works with both virtual and regular sockets.
- Optional
Enable Windvariable in data asset. RunOnConstructionboolean variable to allow skipping powerline construction during the Construction Script.
Content Examples
- Trim example textures, materials, and cable clip data asset with usage example of atlas texture feature.
- Example actor with atlas feature and virtual sockets to
Overviewlevel.
Changed
- Sockets in pole mesh must now have a
Cabletag to generate cables. This allows custom sockets to be added to pole meshes for specific purposes. - Renamed
Material Selection TypetoPole Preset Selection. - Cleaned up Lit material.
Fixed
- Fixed issue with zero-length tracing.
- Fixed
Mobilityvariable category. - Fixed scaled text height not scaling to pole mesh properly.
Removed
- Deprecated cable UV parameters and materials; moved to cable material data.
Version 1.23
Added
- Customizable trace channel in the tracing struct.
Fixed
- Fixed an issue where the Target Copy Actor variable could copy points from itself, preventing point editing.
Version 1.21
Changed
- Changed plugin icon.
Fixed
- Fixed material presets crash.
Version 1.2
Added
- Custom billboard icon (editor-only).
- A default Data Asset for the native Powerline class.
- A
Mobilitysetting to the Data Asset, which applies to all meshes to meet Unreal Engine’s requirement for a root component. - Material preset selection properties for pole meshes.
Changed
- Removed the
abstractUCLASS specifier from the powerline class. - Removed the Blueprint Actor wrapper; Powerline functionality is now native-only.
- Updated the overview level, replacing Blueprint-based powerline actors with native C++ instances.
- Upgraded from simple material assignments to a Material Preset system. This allows switching between various visual styles directly from the Data Asset in seconds.
Version 1.1
Added
- Added ISM and HISM mesh types.
- Added mesh materials to pole meshes in the Data Asset for easy material swapping.
- Updated the overview map and added examples for the ISM type.
Changed
- Changed default values for pole and cable max draw distance to 0 in the Data Asset.
- Updated fence and cable clips to use the ISM mesh type.
- Fixed the powerline category order for versions 5.6 and 5.7.
Fixed
- Fixed an issue with text location in the scaled text type.
Version 1.0
- Initial realese.
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