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Changelog

Version 1.31

Fixed

  • Fixed a crash that occurred when creating static cables.

Version 1.3

Added

  • Blueprint API.
  • Cable generation modes, allowing cable creation with dynamic, user-defined virtual sockets per actor.
  • Cable material selection modes and manual cable materials list for each cable. Works with both virtual and regular sockets.
  • Optional Enable Wind variable in data asset.
  • RunOnConstruction boolean variable to allow skipping powerline construction during the Construction Script.

Content Examples

  • Trim example textures, materials, and cable clip data asset with usage example of atlas texture feature.
  • Example actor with atlas feature and virtual sockets to Overview level.

Changed

  • Sockets in pole mesh must now have a Cable tag to generate cables. This allows custom sockets to be added to pole meshes for specific purposes.
  • Renamed Material Selection Type to Pole Preset Selection.
  • Cleaned up Lit material.

Fixed

  • Fixed issue with zero-length tracing.
  • Fixed Mobility variable category.
  • Fixed scaled text height not scaling to pole mesh properly.

Removed

  • Deprecated cable UV parameters and materials; moved to cable material data.

Version 1.23

Added

  • Customizable trace channel in the tracing struct.

Fixed

  • Fixed an issue where the Target Copy Actor variable could copy points from itself, preventing point editing.

Version 1.21

Changed

  • Changed plugin icon.

Fixed

  • Fixed material presets crash.

Version 1.2

Added

  • Custom billboard icon (editor-only).
  • A default Data Asset for the native Powerline class.
  • A Mobility setting to the Data Asset, which applies to all meshes to meet Unreal Engine’s requirement for a root component.
  • Material preset selection properties for pole meshes.

Changed

  • Removed the abstract UCLASS specifier from the powerline class.
  • Removed the Blueprint Actor wrapper; Powerline functionality is now native-only.
  • Updated the overview level, replacing Blueprint-based powerline actors with native C++ instances.
  • Upgraded from simple material assignments to a Material Preset system. This allows switching between various visual styles directly from the Data Asset in seconds.

Version 1.1

Added

  • Added ISM and HISM mesh types.
  • Added mesh materials to pole meshes in the Data Asset for easy material swapping.
  • Updated the overview map and added examples for the ISM type.

Changed

  • Changed default values for pole and cable max draw distance to 0 in the Data Asset.
  • Updated fence and cable clips to use the ISM mesh type.
  • Fixed the powerline category order for versions 5.6 and 5.7.

Fixed

  • Fixed an issue with text location in the scaled text type.

Version 1.0

  • Initial realese.
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